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Moderators Wanted

Journal Entry: Wed Mar 19, 2014, 7:41 AM

First, I want to bring some attention to the wonderful AuriV1. Without her amazing efforts, I don't think Dndeviants would be running well at all. So please, if you have a moment, stop by her gallery and let her know you appreciate her. Besides, her artwork is pretty awesome.

Alduin by AuriV1 Lolth, the Spider Queen by AuriV1 Angel by AuriV1

Next, I wanted to point out that it's mostly just AuriV1 and me, and it would be nice to have some more help. Maybe some people to bring a little life into the community as well as moderate submissions. So, if you are interested in helping out around here, please comment or send a note to General-EbonRose.

How to Bluff that Town Guard

Journal Entry: Tue Mar 18, 2014, 3:40 PM

This article can be useful for both RPers and DMs. As a disclaimer, I cannot be held responsible for if you use this technique outside of it's intended purpose (or even inside).

That disclaimer out of the way, let's get down to it. So you want to tell a lie? There are a few rules that need to be observed.

1. The performance
99% of communication is non-verbal. Act like you have every right to be doing what you are doing.  Before you talk the talk, you have to walk the walk.

2. Presentation
It doesn't matter how good you swagger if you don't look like you should be there. Remember, the more average (for the environment)   you look, the less you will stand out, and thus the better chance you will have of staying off the radar. Dress for success.

3. The expression
Practice schooling your features into any number of expressions. The normal everyday neutral facial expression, while good for everyday bluffing, is not suitable for when you are pretending to be panicked for a guard.

4. Eye contact
It has been psychologically proven that people like eye contact. Not staring like you are trying to see into their soul, but avoiding someone's gaze is an amateur mistake when it comes to bluffing. Meeting eyes is ok, but other things can be done as well. Check your watch, scuffle your feet, casual glance around, etc.

5. The pitch
Have what you will say and a few responses to what you expect they might say ready at hand. The more responses you plan for, the less chance you have of screwing up the bluff with an obvious contradiction.

6. The backstory
Peoples memories are filled with holes, and your back story should be too. Some people might remember minute details and far back memories, but the majority of long term memories are linked to the senses( such as the taste of food, scent of a flower, sound of a particular piece of music, etc) or to strong emotion. Asks someone how many pebbles were on the road at a particular intersection, and most people will not be able to tell you. However, if you ask them about the guy who cut them off, they will rant about his black pickup truck for half an hour.

7. The backup
Always have a plan for if you stumble or falter in the bluff. "Oops, I guess I took a wrong turn." or "What do you mean this isn't the way to the bathrooms?" is ok once in a while, but using it too often will get you nothing but suspicion.

8. The priorities
Remember that you are the most important item in the bluff. Putting the acquired goods back, apologizing,  and going  back under the suspicion radar is better than getting caught bluffing. Don't stick your neck out for something shiny either. sure, it might be nice to have one, but never at the cost of your image. Making a break for it means that you've already admitted to failing the bluff, an admission of guilt to any observing party.

9. Conviction
If you don't at least sound like you believe what you are saying, the definitely won't believe it.

10. Make 'em think it was their idea
Remember, a convincing argument is one with a conclusion that they themselves thought of. It's easy to doubt someone else's conclusion. It's much harder to doubt ones own.

11. The power of truth
Adding a bit of truth can make a world of difference. A half truth or mostly truth that leaves out a single detail and lets them draw the wrong conclusion from that omission is far more powerful and convincing than a straight up lie.

Once again, I have to state that this has been placed here for RP purposes only. Neither I nor DnDeviants condones using this article in any other fashion.


LFG- spectator, maptools 9-11pm Central Time

Journal Entry: Wed Feb 26, 2014, 6:34 PM

To the point- I'm available from 9pm-11pm Central, would like to just spectate a few games until comfortable, and would like to do art for the campaign (don't try to recruit me just to get some free art- any free art I do will be at my leisure, for a group & campaign I like).  I know my time restriction is rough, so I'm happy to just be able to watch part of the session, for now.  (I read the D&D 2Ed starter books, something like 10 years ago, so I have a good base knowledge of D&D, just out dated.)
(If you are interested in getting some specific art done, and REALLY want it, I am available for hire, this way I do art on command, rather than if I feel like/what I feel like.)

I'd like to use Maptools- it looks pretty awesome.

I'm interested in a combat/exploration focused game (less talk & idle time, my time is limited for now, and more fun things to look at- again, I'm an artist), D&D Next or other latest versions, or a similar style game (would be interested to see other fun spin-offs like zombie survival, etc, but am fond of the D&D setting of dungeons and monsters).

Check out my art here, send me a note if you're interested in having me tag along!

I really look forward to finding some good experienced groups that I can watch play, and maybe support with my art, until my time frees up enough that I can play/GM a game!  Thank you!

- MysticWarriorDesign

How to make a campaign

Journal Entry: Sat Feb 22, 2014, 9:04 PM

Hello everyone,

It's been a while. How's it going? I am here today to talk about a very important topic that is very rarely discussed and even less often explained. How to create a campaign. Obviously this isn't the perfect guide to designing anything ever (who do you think I am, mindflenzing or General-EbonRose?), but I hope to cover a good chunk of what can be covered.

Part 1: Find a system you are comfortable with.

This one shouldn't need a lot of explaining. As a DM, you need to be super familiar with all of the rules and nuances of the system. In DND, we have a rules compendium, so you can "cheat" a bit, but you still need to know the ins and outs of the system. As the DM, the players will be looking to you for rules questions and judgment calls. If you are as new to the system as your players, that can be ok too, as long as you are comfortable with the rules and know your way around the book where the rules are located.

Part 2: Worldbuilding, gods make it looks easy.

Probably the second hardest step in the whole process. Or so you would think. True, a lot of world building is creativity, but at the same time, a lot of it doesn't need to exist! Many new DM's (myself included) will go into their first game thinking that they need to have the world entirely fleshed out. Not so. A rule of DMing from a man much smarter than my self can be summarized in the phrase "Anything the players don't see doesn't exist". One interpretation/use of this rule is that the only parts of the world that truly NEED to exist are the parts that the players will interact with. You don't need the kingdom on the other side of the world to be detailed down to what their political system is like when all the players will ever find out is that they export steel weapons and wood. Case in point, I am running a game now, and the only parts I have fleshed out are the capital and the town the PCs went to I don't even have a map.

By the same token, if you want the (much more difficult in my experience) "sandbox" approach, then it would be a good idea to draw a basic overworld map. I had a DM who had the players make the world themselves. It was an island nation type campaign, so he had each player draw an island, then pass it to the right, and then name it, pass and draw some distinguishing geographical features, pass and name those features, pass and draw cities, so on and so forth.  Not only did this give the players (or at least me) a feeling of a vested interest in the world, it also allowed the DM to do next to no work at all.

Part 3: Plot, Plot, Plot!

Ok, so you have a world, now you need something to do in it. At the core of the concept, the DM is a storyteller and the players are actors in that story. With both it's a beautiful thing and the experience can be truly magical, but without one it falls flat. So you (the DM) have to answer one important question, "Why is the party there?". What is their vested interest in the events happening in the campaign. One of my earlier blog entries was about the pitfalls of planning too much. And that's where the delicate balance must be struck. I will be honest with you readers, this is not easy, nor is it an exact science. It is part science, part art, and a large percentage making stuff up. I have learned from being in many campaigns with many different DM styles that a very good (if not the best) method is what I like to call the "skeleton method". You create a defined starting and ending point, and have a few plot points you want to hit on, and then just make up everything else as it goes. This method has been proven to work even under the strain of players goofing off and doing nonsensical things ( a true detriment to any type of heavily structured campaign). Admittedly, it takes a quick wit and a firm grasp of the situation, but ultimately I believe it is one of the most rewarding (for both the players and the DM) type of story.

Part 4: The driving force.

So you have a plot now, and you have a world for it to happen in, but that's not enough to make the campaign go. Trying to do it now is like trying to have a sandwich with just bread and condiments. There's no filling at all. You need the bits that make the sandwich go... ok that made no sense, stopping with the sandwich analogy now. But seriously, a story isn't a story without some form of challenge to overcome. It might not even be a villain. Tons of stories have been made about the characters overcoming disasters, everyday events, or even themselves. However, there needs to be something there. In the next section on I will be talking about villains and their motivations. Players (and therefore their characters) won't be able to invest themselves in a story where nothing bad ever happens and everything is perfect. Even children's shows (where rose tinted glasses have rose tinted glasses) have some form of conflict or conundrum that he main characters have to overcome. Not always in expected ways either. Many times that driving plot element is something that can't even be confronted about it's actions, like a tornado or a drought. Still there is conflict and from conflict sprouts character development and growth as a person. And that is what the driving force is aiming to do. The character's sow the seeds, and the story makes them sprout.

Part 5: Bad to the bone!

So you want to have a villain. What's his motivation? "He's evil, duh"  is the biggest cop out since the Deus Ex Machina was invented. The only places where villains that are soaked in evil and ooze it from every pore are found are Video Games and Disney Films. No one thinks they are evil. As a matter of fact, no one person is ever anything but the hero of their own story. People have done (and will continue to do) horrible things and still think themselves in the right while doing so. Case in point is Victor Frieze (aka Mr. Freeze) from that Batman series. He was a scientist who's wife fell ill and he was trying to develop a cure. He placed many people's lives in danger, regardless of the loss of life that may have ensued, all towards the purpose of saving his wife. This isn't to say that deranged lunatics don't exist, because the definitely do, but even they have a REASON for doing so (insanity). Maybe your villain is draining the world dry of all magic so that he can go back in time to visit his dead family. Maybe he was enslaved as a child and wants to destroy the kingdom that allowed his slavery to happen. Regardless of what his (or her) motivation is, make sure that there is one. As a rule, pointless evil is pointless.

I hope I have given you all some food for thought and provided some good advice for new DMs here.

This TheLittlePrince5, signing off.

3.5 Player LFG!

Journal Entry: Tue Feb 4, 2014, 6:58 AM

Hello everyone!

I am looking for a small group of people to play D&D 3.5 with on the computer, possibly with the use of Skype or Vent.  Would like to "meet" possibly Monday or Friday nights around 9pm EST or so.  I am searching for a high fantasy, RP-heavy game.  I'm looking to be a PC, NOT to be a DM.  I have 8 years of experience with 3.5, too.  I hope someone will get back to me....I really, really miss playing.


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lewinston Apr 14, 2014  Professional Digital Artist
So... I've been submitting my personal character portraits to Dndeviants for a while now.  I enjoy creating them and creating DnD characters has been keeping my mind off things since I've been laid off for an entire year now.  Recently, a friend suggest I at least _try_ to freelance and I've only now started to consider it a little bit because "freelance" is a scary word to me.  I mean, after all, there's no real 'job security' to freelancing and it's whole lot of uncharted waters for me.  So I'm considering perhaps charging 40 dollars for custom RPG character sketches if there's a market for it.  It'll keep me drawing; maybe make me a little less depressed about my situation and for some reason, drawing new RPG characters is something I'm enthusiastic about anyway.

As a D&D and deviantart group, what do you guys think? Is this something I should persue? Would you as customers by willing to pay upwards of 40 dollars for a character sketch by me?

Art samples here:…………
General-EbonRose Apr 14, 2014  Student Digital Artist
Personally I don't see anything wrong with doing art as a side job of sorts. I have no idea what it would take to make a career out of being a freelancer though. I would say go for it, but be careful XD, and definitely look for work in a variety of places (not just dA - as far as I can tell, dA isn't good for serious freelancers/artists).

As a customer, I could in no way justify spending $40 on one of your sketches. That doesn't mean you don't absolutely deserve $40 or more for your work, especially if you are looking to make a realistic amount of money to support yourself. I have to be very selective about what I spend my money on, because I don't have much to spend on luxuries like art. For someone like me, I would feel more comfortable spending $10-$20, but I also feel that's too low to do you much good, so I'm probably not your target consumer. If I got to choose between eating and art, well... most art doesn't taste so good.
lewinston Apr 14, 2014  Professional Digital Artist
Oh, I can understand that.  My friend also suggested trying reddit as place to try and market this so I suppose I'll have to do some hunting there as well.
MADMANMIKE Mar 31, 2014  Professional Digital Artist
Soo.. is the group closed? My submission just expired..
AuriV1 Mar 31, 2014  Hobbyist General Artist
Resubmit it, but please provide clarification as to how it is related to D&D.
MADMANMIKE Mar 31, 2014  Professional Digital Artist
So exactly what qualifies as clarification? I would think an image of a woman in plate armor with a sword and a shield would be a pretty obvious fit...
AuriV1 Apr 1, 2014  Hobbyist General Artist
This group is about Dungeons and Dragons, so an illustrated character must obviously be affiliated with that franchise in particular, be it an NPC or a player character. A woman in plate armor with a sword and shield does not automatically make it a Dungeons and Dragons character. So either the illustration itself or the description must make that clear as per the group rules outlined here:

"Bullet; Red We accept all art and literature related to Dungeons and Dragons.
    Bullet; Black This includes all editions of D&D, plus Pathfinder. Bullet; Black This also includes other D&D-related media, such as books, video games, movies, ect.

Bullet; Red Work must be explicitly created/designed after D&D themes. It cannot merely resemble objects or themes from the D&D universes....

Bullet; Red Please try to be very clear in the description of the work that is related to D&D in some way, to cut down on any confusion moderators may have and to expedite acceptance of your work into the group.
    Bullet; Black If we are not 100% sure your work is related to D&D by it's content or description, we may ask for clarification before accepting the submission. Bullet; White You can greatly speed up the submission process by adding a comment stating that the deviation is related to or for D&D, either in the comments section of the correspondence item, or in the description of your work."
(1 Reply)
Jonir Mar 19, 2014  Student Digital Artist
Zombie Orpheus (you know, the guys who made Gamers and Journey Quest) are making a movie about the Dark Dungeons -comic.

Be afraid, be VERY afraid! :)
Thank you so much for adding my picture!
Hello,  not sure if this is allowed or not.

I am currently looking for someone  who can draw pictures  based on my dungeons and dragons group.
Multiple pictures with a group shot.

Price is not issue as long as the quality matches.

thanks in advance
General-EbonRose Jan 5, 2014  Student Digital Artist
This might help you find someone for the job =)
Already found someone,  but thanks :)  I'll keep that in mind for later commisions
Sorry the super ran out all, got it back up and running. You may now proceed with life as usual.
General-EbonRose Nov 12, 2013  Student Digital Artist
Oh! I didn't mean to imply you should do that! >.< I'm sorry I was so mean to you when you asked about it.

Thank you! :hug:
It's to make up for all the moderating I don't do =P
AuriV1 Nov 10, 2013  Hobbyist General Artist
Wow, thanks so much! :hug:
I'm looking for a picture to personify an NPC in my game. I've looked all over the place and can't seem to find what I need. Forgive me if this isn't the right place to post, but I'm new to using the site for anything beyond browsing. I'm hoping that someone can point me to what I need. Credit to the artist would be given, of course. If you have a picture or care to make one, please contact my account. I can't do a commission, but would be most grateful.

Here are some descriptions of the character:
1. Female, attractive, longer auburn hair
2. Wearing blue with silver accents/trim
3. Dress is sensual, but never revealing
4. Mysterious - I'm imagining possibly half hidden face?
5. A commanding figure.

Thanks for any help.
General-EbonRose Jul 6, 2013  Student Digital Artist
Some people here take requests sometimes: [link] But they're generally not the best of artists.
Jonir Jun 20, 2013  Student Digital Artist
I like to ask a little help, if it isn't too much.

This week, I launched my first regular webcomic in here dA. It is about D&D - gaming group, called "Wayfinders".

Unlike many other RPG-themed comics (and movies like Dorkness Rising) this comic isn't that mean to it's characters. It is more about the perks of gaming than the faults.

If someone could take a look at it, and maybe comment on it, I would be greateful.

(If this message is somehow inappropriate, then moderators can delete it)

General-EbonRose Jun 23, 2013  Student Digital Artist
[link] =) Please follow the instructions at the top.
Jonir Jun 23, 2013  Student Digital Artist
Figures... I noticed that AFTER I had posted this message... Sorry.
General-EbonRose Jun 23, 2013  Student Digital Artist
It's ok =)
74381 Jun 19, 2013
I'm sorry but when I try to upload it, it says "Submission would exceed the global limit of 2 deviations every 7 days." I'm guessing that I should wait the rest of the week to do this, but I thought that those two things weren't submitted yet.
Ultima228 Jun 20, 2013  Hobbyist Writer
It means that due to group settings you are only able to upload 2 deviations per week, this is probably in efforts to avoid spamming peoples inboxes
74381 Jun 20, 2013
I know, I got it covered in the end. Thanks though.
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