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Rocks fall. Roll reflex.

Moderators Wanted

Journal Entry: Sun May 4, 2014, 2:27 PM

First, I want to bring some attention to the wonderful AuriV1. Without her amazing efforts, I don't think Dndeviants would be running well at all. So please, if you have a moment, stop by her gallery and let her know you appreciate her. Besides, her artwork is pretty awesome.

Alduin by AuriV1 Lolth, the Spider Queen by AuriV1 Angel by AuriV1

Next, I wanted to point out that it's mostly just AuriV1 and me, and it would be nice to have some more help. Maybe some people to bring a little life into the community as well as moderate submissions. So, if you are interested in helping out around here, please comment or send a note to General-EbonRose.

Looking for Mobs

Journal Entry: Sat Jul 12, 2014, 12:19 PM

For any young adventurer out on their first quest, a pit stop at the Sea of Salt, last of the great deserts, is a must.  Hack and slash your way around the place long enough, and you're sure to run into the  Minaret Ziggurat eventually.  With patience, brains and Avandra's blessing, you just might walk out of there with the prized weapon that so many legends have carried before: The Hax Axe.

That's where you come into the story.  No, you're not an adventurer.  You're a mob, and your job is to show those precocious whippersnappers that this dungeon crawl is not gonna be the cakewalk they were hoping for!


This is gonna be a 4e forum-based campaign.  We already have two players signed up, but will happily look for more.  Homebrew rules will apply, specially for character creation, so this is your chance to get creative.  Look for lighthearted comedy, and PG-13ish sex and violence.  Send me a message if you're interested.

- toonbat

LFG for Neverwinter Nights or Baldurs gate!

Journal Entry: Mon Jun 2, 2014, 4:21 AM

Looking for a group of adventurers to join me in either Neverwinter Nights 1 or 2 or Baldurs gate 1 Enhanced. Got a couple campaigns going in RL but i've been dying to find a group to play these with and finally beat them.

Not looking for a bunch of hardcore gamers(though you are welcome)

Looking for people who wanna actually roleplay while we go through the game actually add depth to the story and their characters

If you are shy or maybe dont wanna hardcore roleplay this will be perfect for you.

Only rules are: No judgement, No fighting, No harrassment and all are welcome

If you're interested message me and we can start setting this up!

- Darkslayer0905

The Stunt System (Universally Compatible)

Journal Entry: Sun Jun 1, 2014, 6:56 PM

Hello fellow dice god worshipers! It's that time again. That time where TLP5 showers you with questionable wisdom which may end up causing more harm than good. Today's lovely post is something different than my usual fare. Today I bring you not questionable wisdom but a new mechanic which you can implement into your game. Without further ado let's dive on in.

The Stunt System

Oooh, sounds cool, but what is it? The Stunt system is designed to allow players in more restrictive systems to do crazy and imaginative things that normally wouldn't fly in the RAW (rules as written) but still is really cool. This is the type of stuff that  movies require CG, wires, and an entire special effects department to do. "Sounds good so far, but how do I implement this?" A fair question, let's get down to the nuts and bolts.

The Goal:

At its essence, the Stunt system is designed to be as free form as possible, while still allowing imaginative role play and smooth flow, and still reward thinking outside the box. Yes it's easy for you to say "my cardboard cutout moves  past the other cardboard cutouts and shoots each one once before ending behind them". But wouldn't it be awesome to say something like "I dash to the side, running up and along the wall, using my multi-shot feat to shoot an arrow at each of the orcs before coming to rest safely with a small tumble along the wall behind them" and not only get to do it, but be REWARDED for thinking it up? The beginning, end, and the stuff that happens in between are the same for either, but the cinematics, the feel, the larger than life "this is what being a badass is like" sense that happens in the second is what this system aims to instill with every use of the system.

What you need:

An imagination
A willingness to try new things
An up to date core rule book for your system

How it works:

The players get 1/2 their ECL(equivalent character level. This only matters if someone has a level adjustment somewhere)rounded up in Stunts every day, which they can use at any time that the DM deems would be appropriate. The player in question must then describe something that they want to do, giving enough description (at a minimum) such that everyone can clearly visualize what is happening. After it is described, the DM decides if it is worth of a Stunt use. If it is deemed so, then the DM allocates appropriate bonuses as they see fit.

What qualifies as a Stunt:

Let's be honest here, that question can only be truly answered by the DM. I have awarded bonuses for anything from fancy descriptions of how the cleric was glowing with the light of his deity as he dusted a bunch of undead with his turn attempt to things as cinematic and visually appealing as running up a wall, springing off it, and tackling a person to the ground. A good rule of thumb is that anything that gives a good visual or dramatic feel to the action should be allowed. For the visual side, anything that would require CG, special effects, and green screens for is a pretty safe bet. The dramatic ones should be more carefully handled. If you can imagine dramatic tension being added to the air with the use of this stunt, then it's probably a winner. But like with all rules, Rule 0 applies. If you as the DM feel that the player using the Stunt should be rewarded for his/her description, the by all means do so. One more comment in this section.  Keep in mind that the Stunt is not an entire action move script. It is at most a single scene. Don't let the stunts be too long or too short. Remember, you (the DM) have the ultimate say in whether or not a description is suitably cinematic enough to be a Stunt. If the Stunt description falls short of expectations, don't hesitate to let the player redescribe it.

A word (or several) of caution:

Not everything that players try to use a stunt for will be Stunt-worthy (so to speak). And people won't always calmly accept your ruling. Be gracious, offer chances to re-describe the action(s) if you think that a Stunt *could* be used in that situation. But in the end, the power is in your hands/claws/tentacles etc. Only you (the DM) can tell what fits the bill in *your* setting.

Actual numbers:

Took me long enough to get here didn't it? So you want  rule on how to assign bonuses? Sorry, no such thing. This is by it's nature a flowing a free form system. Something that was worth +3 yesterday might be worth +5 today (thought I strongly encourage all DMs to not reward copied or reused stunts. Just like an audience, you should want things fresh and new). here is a VERY general guideline for assigning numbers (note that all examples will be for DnD, but this system can be used with other systems, your numbers will change though):

Barely anything interesting, cool, or dramatic happened: Why are you allowing this to be awarded bonuses anyway? Regardless this should get a minimum reward, +1 or +2 at most.

Something interesting,cool, or dramatic happened:  +3 to +5, with the higher end being for things that fall just short of the next category.

Amazing things happening here: This is where camera phones would be pulled out and videos put on youtube. +6 to +8 range. Beware of coolness overload from the next category.

Holy cow did that really just happen?: Break out the champaign and flute glasses boys, because we just hit paydirt. This is approaching dangerously close to 6 digit special effects budget levels of action and heartstring-tugging levels of drama and suspense. +9 to +11. Note that the truly exceptional cases go into the next category.

Stunned Silence: Whatever was just said was so cool that the entire table is left silent by it's mere passing. this is where you start breaking out the 'teens for bonuses.

Disclaimer and Warning:

This is basically Rule of Cool incarnate, so if that's not what you are going for, then don't use this. Additionally, this requires cooperation on BOTH ends. The DM can wave as many bonuses in front of the players as he/she wants, but in the end, it is up to the players to use it. At the same time, the players can come up with as many stunts as they want, but unless the DM is willing to try to work with them, then they are just wasting their breath and time.


Rule 0 and What it Means

Journal Entry: Sun Apr 27, 2014, 8:34 AM

Hi all, time for another insightful post by yours truly. I was responding to my last post when I realized that we didn't have a blog entry for this topic. I should note that Rule 0 has a twin brother Rule 00, which applies to players. I will be covering both

Rule 0: DM Trumps Rules
Just let that soak in for a moment. Done? Good. So this is the most important rule of them all, and so often people overlook it. The Duingeon Master's GUIDEBOOK (emphasis on the "guide" part) even states "You are the master of the game—the rules, the setting, the action, and ultimately, the fun." That's right, YOU are the master, not the rules. The rules aren't running the game, talking to the players, making the evening fun for everyone, you are. If the rules say one thing, and it would be fun for something else to happen, or the rules just don't make sense in a situation, screw the rules. The DMG, PHB, MM, and even the Rules Compendium are all *guidelines*. A nice convenient framework in which most situations will fall. It makes it so that you don't have to make a custom ruling on everything on the spot. A majority of your campaign won't even need Rule 0, but it is the times when it becomes necessary that you need to utilize it. That is not to say that you have carte blanche to take an axe to the rules (well actually, you do technically as long as the players are having fun, but please don't) but rather use a scalpel to make small incisions. Also remember the first corollary:

It is better to make case by case rulings than blanket statements.

This has never been more true than in a DMing situation. You want that spider to drop from its web and catch an arrow with a flaming tip aimed at its web? Sure, why not. Remember that FUN is the most important part of a campaign. If the players get stuck in a rut, spice it up a bit. Especially the jaded players who have been around so long that they are intensely familiar with the rules. It can be quite rewarding for both the DM and the Player to have something new come their way which doesn't exactly fit inside the rules but is still unexpected and new.

Rule 00: Put Yourself In The DMs Shoes
Or as it's more commonly applied, "If you were the DM and you would find this even slightly objectionable, your DM probably will too". This is so huge. If I had a dime for every time I have come across someone who's question could have been fixed with this rule I would never have to pay to fill up my car. This rule was introduced to me by the most laidback DM (let's call him Phil) I have ever met. Phil let us do pretty much anything. In exchange, when I came to him he told me this, "Listen, you know me, and you know my DM style, if you think that I would find this objectionable, don't do it." From then on, I took it for my own and created Rule 00. Sure, getting that spell that gives you +30 to strength fro a single round made permanent sounds really awesome, but most DMs would find this quite objectionable since it imbalances the game. Sure, you might get a Phil, but Phil is so laid back that he would have let you get away with it anyway, just don't be surprised when  your not-Phil DM says no and gives you strange looks.

That's all for now folks, next article will be on DM responsibilities, both to the players and to the game.


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Gallery Subfolders. Yay or Nay? 

69 deviants said Yay! I like them, they make browsing easier.
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Add a Comment:
Irranshalee Featured By Owner Aug 3, 2014
Hey guys.  I have been writing a campaign for Pathfinder (3.5 version of D&D) for a bit over 2 years now.  I have had some art donated to it by a few generous people but still in search of a few more pieces. 

Is anyone taking requests or does anyone have art available for such an undertaking?  My campaign is free to play to everyone so I am not making any money.  I am not looking for anything spectacular.  In fact, some more black and white sketches would fit in nicely.  Here is some of the work that has already been provided.…;

Additionally, if you need any artwork commissioned, I suggest checking in with Joseph.  He does very good work.

Thanks for your consideration.

Chup-at-Cabra Featured By Owner Jul 25, 2014
So, no Journal entry about 5th Edition Thoughts yet? :-)
General-EbonRose Featured By Owner Jul 25, 2014  Student Digital Artist
I guess not. You're welcome to be the one to change that =)
Chup-at-Cabra Featured By Owner Jul 26, 2014
Nah, I don't own the rules, and couldn't put my thoughts into a coherent paragraph to save my life :-)

I'll keep watch here, though.
TheLittlePrince5 Featured By Owner 6 days ago  Hobbyist Writer
I've been invited to a 5e game that will be happening in the next month or two. I will do my usual speil once I have something to write about.
(1 Reply)
BATTLEFAIRIES Featured By Owner Jul 18, 2014
Thank you for suggesting my work; I'm honoured!
AuriV1 Featured By Owner Jul 18, 2014  Hobbyist General Artist
You're welcome! :D
toonbat Featured By Owner Jul 10, 2014  Professional Traditional Artist
I'm about to start a 4e forum-based campaigns, and got a couple of players lined up, but I want to see if I can find one or two more.  Is there any place here where I can post a 'PLAYERS WANTED' ad?
General-EbonRose Featured By Owner Jul 11, 2014  Student Digital Artist
Of course, you can submit an entry to the group's blog doing just that, several people have =) Here is one example:…
toonbat Featured By Owner Jul 12, 2014  Professional Traditional Artist
Thank you!  I just posted my request on the Bog.  Hope it gets approved.
Moboro123 Featured By Owner Jul 8, 2014  Hobbyist Digital Artist
I love your D&D work :)
DomnuWyrda Featured By Owner Edited Jul 5, 2014  Hobbyist Writer
DomnuWyrda tentatively approaches the great courtyard. He pokes his head in, uncertain and unsure of what is proper etiquette within this place. He shuffles his way in, shy and fearful, and waves a newbish hand shakily.

Erm...hi. So I've been hearing a few stories about DnD in the recent weeks, and it sounds like something interesting. I've never RP'd before, but I'd like to give it a try. All signs kinda directed me here, since I live out in the middle of nowhere, and because all my friends have moved away. My knowledge of this stuff is strictly limited to Noah Antwiler's "Counter Monkey" tales, but I've been writing stories and things for years. (Some of which are within my gallery)

So, um, if it's alright...anyone feel like taking a wee newb under their wing, perchance? :iconsheepishplz:
General-EbonRose Featured By Owner Jul 6, 2014  Student Digital Artist
A nerdy little be'spectacled woman trots up to DomnuWyrda and returns his wave.

Hey =) I'm glad to hear you're interested in D&D, it can be a really great game, and I find role-playing online in general to be a great creative outlet for a writer.

I'd like to help you =) But unfortunately my online game is full and my time severely limited due to studies. But let's see if we can't find you a good mentor! There are tons of websites out there for someone looking to learn how to play, but I understand if you want something more familiar to start out with (considering you have two years on dA).

I would suggest submitting a Bog post (journal/blog entry) to the group about it (submitting a post there will make it so everyone will see it). I can think of a few active members here who are very friendly and like talking about the details of D&D. Just introduce yourself and say you're looking for someone to teach you the game, including any specific points you think are necessary. If you're more interested in the role-playing aspect than the specific system, I would recommend trying to do a few "free" RP sessions with some people before trying to learn a D&D system (which can sometimes be challenging). If you want a game with a lot of structure, then learning the system straight away will be better for you.

There are several editions of D&D that people play, so you may want to think about what edition you thinks suits you best. I have only ever played 3.5 and Pathfinder, so I can't give you much advice there.

If you would like to, you can come sit-in (lurk) on my games, and hang out with me and my players and see how we play. You would have to download Maptool v1.3 b89 which is the program we use to play in (most games use a program like this - they have a chat with a built in map and many key features like dicerolling). If you are interested you can send me a note and I'll give you the server info.
DomnuWyrda Featured By Owner Jul 6, 2014  Hobbyist Writer
Thank ye kindly. ^_^

I've done a smidge of back-n-forth with some people on the forums (so that's kinda(?) roleplay, I guess?) like this and this.

And since I think(?) that's what roleplay generally is, I'd like to see if I can adapt to the game structure of DnD. Noah Antwiler mentioned 3.5 and Pathfinder as well, with 3.5 being the easier of the two and Pathfinder being more challenging. He mentioned a few other things (such as Ravenloft, which he claimed was easy to get a handle on, but it has very dark themes, and I'm more of a lighter-spirited person) I think 3.5 is the direction I ought to be going, seeing as it (according to brief research) unifies the basic and advanced parts of 2nd edition and has flexible rules on character creation.

I downloaded the maptool and extracted the files, yet for some reason the launcher can't access the main .jar file. They're in the same part of the folder, so I'm not sure what's going on.
General-EbonRose Featured By Owner Jul 6, 2014  Student Digital Artist

Yeah, that kind of stuff does count as roleplaying. It's not too hard to apply that to a Roleplaying System such as D&D. Interesting that htye would say 3.5 is harder, they are almost exactly the same, but I found Pathfinder to be simpler and more intuitive, they also have a great online SRD (3.5 has a pretty good as too). Once you learn one though it's easy enough to transfer to the other. Neither are much like 2nd edition and earlier at all, beyond conceptual stuff. Ravenloft is a game Setting(world), but I don't know much about it (all my games have been in my own Setting) I have heard it was dark though. 

Maptool does that sometimes. SlushpuppieT is always the one who fixes it for me, he says he'll make a tutorial to get it set up tomorrow. In the meantime you can try just running the .jar file instead of the launcher, that usually works (but it gives you a tiny stack size meaning some macros wont work, but that wont mean much to you yet XD).

If you can get it working we play 6:30pm-11:30pm EST on Tuesdays, and you can drop in any time.
TheLittlePrince5 Featured By Owner Apr 25, 2014  Hobbyist Writer
Harro, everynyan!

How has it been going. As I promised myself, I will be releasing the sessions that I have run so far. Please do download them, use them, modify them, and most importantly of all, COMMENT!!! Nothing would give me more pleasure than to open up my DA to a stream of comments about my work, even if they are negative. Any feedback means that I can make future modules better.
lewinston Featured By Owner Apr 14, 2014  Professional Digital Artist
So... I've been submitting my personal character portraits to Dndeviants for a while now.  I enjoy creating them and creating DnD characters has been keeping my mind off things since I've been laid off for an entire year now.  Recently, a friend suggest I at least _try_ to freelance and I've only now started to consider it a little bit because "freelance" is a scary word to me.  I mean, after all, there's no real 'job security' to freelancing and it's whole lot of uncharted waters for me.  So I'm considering perhaps charging 40 dollars for custom RPG character sketches if there's a market for it.  It'll keep me drawing; maybe make me a little less depressed about my situation and for some reason, drawing new RPG characters is something I'm enthusiastic about anyway.

As a D&D and deviantart group, what do you guys think? Is this something I should persue? Would you as customers by willing to pay upwards of 40 dollars for a character sketch by me?

Art samples here:…………
General-EbonRose Featured By Owner Apr 14, 2014  Student Digital Artist
Personally I don't see anything wrong with doing art as a side job of sorts. I have no idea what it would take to make a career out of being a freelancer though. I would say go for it, but be careful XD, and definitely look for work in a variety of places (not just dA - as far as I can tell, dA isn't good for serious freelancers/artists).

As a customer, I could in no way justify spending $40 on one of your sketches. That doesn't mean you don't absolutely deserve $40 or more for your work, especially if you are looking to make a realistic amount of money to support yourself. I have to be very selective about what I spend my money on, because I don't have much to spend on luxuries like art. For someone like me, I would feel more comfortable spending $10-$20, but I also feel that's too low to do you much good, so I'm probably not your target consumer. If I got to choose between eating and art, well... most art doesn't taste so good.
lewinston Featured By Owner Apr 30, 2014  Professional Digital Artist
Good news, (I think).  I posted about this kind of topic on some reddit D&D boards yesterday and the feedback has been pretty positive.  I'm basically charging $25 now for character sketches, (upper-body only, greyscale) and well... looks like I have customers.  I doubt this will replace having to look for REAL work, lol! But hopefully, it's the start of _something_.  
General-EbonRose Featured By Owner Apr 30, 2014  Student Digital Artist
That's great! I'm glad to hear it.
lewinston Featured By Owner Apr 14, 2014  Professional Digital Artist
Oh, I can understand that.  My friend also suggested trying reddit as place to try and market this so I suppose I'll have to do some hunting there as well.
MADMANMIKE Featured By Owner Mar 31, 2014  Professional Digital Artist
Soo.. is the group closed? My submission just expired..
AuriV1 Featured By Owner Mar 31, 2014  Hobbyist General Artist
Resubmit it, but please provide clarification as to how it is related to D&D.
MADMANMIKE Featured By Owner Mar 31, 2014  Professional Digital Artist
So exactly what qualifies as clarification? I would think an image of a woman in plate armor with a sword and a shield would be a pretty obvious fit...
AuriV1 Featured By Owner Apr 1, 2014  Hobbyist General Artist
This group is about Dungeons and Dragons, so an illustrated character must obviously be affiliated with that franchise in particular, be it an NPC or a player character. A woman in plate armor with a sword and shield does not automatically make it a Dungeons and Dragons character. So either the illustration itself or the description must make that clear as per the group rules outlined here:

"Bullet; Red We accept all art and literature related to Dungeons and Dragons.
    Bullet; Black This includes all editions of D&D, plus Pathfinder. Bullet; Black This also includes other D&D-related media, such as books, video games, movies, ect.

Bullet; Red Work must be explicitly created/designed after D&D themes. It cannot merely resemble objects or themes from the D&D universes....

Bullet; Red Please try to be very clear in the description of the work that is related to D&D in some way, to cut down on any confusion moderators may have and to expedite acceptance of your work into the group.
    Bullet; Black If we are not 100% sure your work is related to D&D by it's content or description, we may ask for clarification before accepting the submission. Bullet; White You can greatly speed up the submission process by adding a comment stating that the deviation is related to or for D&D, either in the comments section of the correspondence item, or in the description of your work."
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